Swtor augments. 4 second GCD regularly. Swtor augments

 
4 second GCD regularlySwtor augments  Crafting is split between Armormech, Synthweaving, and

Why is it recommended that the Vitamin E. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. To view the exact numbers for your class, search online for “swtor optimal stats 5. 0. In the ones with no crafter tag, no % tag or No Research. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. 0) will be reintroducing the vertical progression path for gearing. That's 14 augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. If you have augmented your gear, and you get an automatic upgrade from say the vendor, the new gear will not have the augment or augment slot. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. I have obtained 252 armor, lightsaber and focus; no relics, implants and earpeace, for now i use green quality items (236 lvl) . With Patch 6. I listed these off the top of my head so I may have one or. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Augments and Augmentation Kits are still craftable, and able to be used on all 7. I sorta want to go surge/end and crit/end. The materials to craft them, depend on what recpie they are but all need the materials from. It will come with a new story chapter on Voss along with a related, but separate Flashpoint and small mission area also on Voss as well as additional changes to the. 3! Legendary Implants level is 334. Changes to Augment Slots in Patch 1. And you will also need to make higher "Grade" kits to put them in. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. this will unlock the augment slot. ago. Star Wars: The Old Republic is moving from Bioware to Broadsword!. (5. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. . Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 5%, and Absorb is 45%, and I'm only in Columni gear at the moment, so the other sets should more then fill. 3: Old Wounds is targeted to go live. . 26. Do I just get parts or do I learn a schematic. I listed these off the top of my head so I may have. BioHazard869 • 6 mo. Almost everyone should get this tier of. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. All existing items and missions fit into these grades and match the equivalent crafting grade. Hey Folks! I came back after a years break. Affected combat styles include: Powertech and Vanguard. 3 Mercenary Bodyguard Combat Style (Class) Guide. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. If you’re looking for a cheap modifiable set of armor. Augment kits can be applied to any piece of gear. I am talking about buying a Augment for which I do not have a schematic for. SWTOR 7. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. In 7. - slicing provide the blue / purple materials. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. I hope you found those guide useful. Crafting Endgame Gear. BioWare has announced additional EndGame Gearing changes for SWTOR 7. You can start playing Concentration at level 1. the next gcd again, would just break the balance again, in pve and pvp. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. with the exception of level 70 modifications and augments, can also be bought directly from the Masterwork Vendor on Ossus, costing 27,500 credits. 2 - Make not end game players participate in End game Content so they can get the new shiny things. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. 0 EndGame. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. SWTOR Directive 7 Flashpoint Guide. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. 1. Community Manager Jackie Ko and Lead Game Producer Eric Musco hosted the livestream for SWTOR Game Update 7. The biggest factor in purple augment cost are the throttled conquest materials (5x for each augment), which currently sell above 1 million a piece (they drop below and / or it is possible to make a deal, but the vast majority of times I've checked, they are in the 1. In Star Wars: The Old Republic there are two types of instances on a planet (or world). To make higher "Grade" Augments, you will have to level up your crafting skill. This type of progression is not new to the game; however, 7. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Some people have 30 + Brontes wings. Edited July 9, 2015 by Raansu. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The SWTOR Legacy of the Sith 7. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. - armortech makes the aim, cunning, absorb, shield augments. Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. Critical Augments, and Redoubt Augments. which items take the fewest mats to produce for reverse engineering, and the. Since many abilities have crit and. SWTOR Synthweaving Crafting Guide. This. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. Almost everyone should get this tier of. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. - augments (better add stat for your char)) If you do the. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. The exception would be for Augment 22 schematics, which come from crits on Abundant. But they still. Bonus Damage = Presence * 0. 345. In this new season, players are joined by Amity, a Force. Now you can gear up your main and alts to 336 with mods, just like before. Some people say/write that you only need ilevel 306 and bonuses and perfect amps for Ranked PVP (and HM Ops) as you her boosted to max ilevel in normal warzone (and SM Ops) anyway, and also that Augments are ignored in normal warzone and so totally superficial. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Use PvP Items. Level 80 Crafting Guides. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. I've now created and additional augmentation slot on a lightsaber. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. By Xam Xam / July 11, 2022 / 3 Comments. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. ago. Level 75 Augments can now be crafted fairly easily and inexpensively. 6k. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. With Patch 6. So for eg. Individual Pieces. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Most of the daily GF bonuses are 100+ frags, on top of whatever the activity earns. 9, there will be a new set of Augments introduced. augments are working a bit different, than the other gearing. They take 2 of each of the 3 mats for your prof, and have a low crafting time. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments are crafted by Synthweavers, Amormechs, and Armstechs. You have to be completing weeklys on multiple toons to come close to the amount farmed back in 6. 4. non-sync: stim + 5 augments + initiative r18 + initiative r19. ago. Use PvP Items. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. Augments: Advanced Shield Augment 74 x 13 + Advanced Absorb Augment 74 x 1; To see a more indepth look at 6. Individual Pieces. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. is the overkill (power/endurance) no longer around?276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. I crank them out while I play on each character. Where is the vendor for command crate shells? If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. 62 DPS on Assassinate 14 Overkill Augment 40. . So wanted to finally get a qualified answer to this. An augment is an item modification and can be applied to an augment slot. for 11th level slot comp. 1a. There are 3 different tiers to consider. Really sorry to be a pain but were do you get the augments for exceptional gear? Is this a schematic for a specific crew skill? Really lost and unable to find any information? Any help would be greatly appreciated. Flourish Burst. - armortech makes the aim, cunning, absorb, shield augments. 8k. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. 0”. 3. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. Artifice is the crew skill for enhancements, hilts and crystals. On the GTN you can. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. 2. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Pre-mades will get bored no longer having seals to club. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. ” Galactic Season 4 - The new Galactic Season 4: “A Passage of Peace” begins with Game Update 7. Though the progression breaks down at the highest (and lowest) ranks/levels. Stat Priority. 0) will be reintroducing the vertical progression path for gearing. For Augments. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. SWTOR 7. SWTOR Synthweaving Crafting Guide. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. Ashley Ruhl, Narrative Director. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. The components come from reverse engineering any item that can produce an augment slot on a crit. The dedicated guide contains tips for all roles in both PvE and PvP. Posted December 19, 2018. SWTOR Tunings. It is called “Tactical”. Almost everyone should get this tier of. 0 was the lack of Item Modifications. Star Wars: The Old Republic (SWTOR) is a Massively Multiplayer Role Playing Game, set thousands of years before the Skywalker Saga. . ago. Synthweaving is the crafting skill for strength and willpower armor. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Expand. Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. If more PvP-related information gets revealed, I’ll update this article. 1, but plans can change. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. The toppest augments have been *rated* below the toppest armour / weapons / lefties ever since 5. As a newbie, I'm still feeing my way through the game. 2500 2418 7426 0. Almost everyone should get this tier of. Lightning Sorcerer is a burst DPS class that can deal decent sustained DPS by a skilled player. 5%, Shield is 37. This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. By Xam Xam / July 11, 2022 / 3 Comments. Average tool tip damage of Assassinate: 8668 Damage Critical Chance Value: 38. What stat should I put in my augment slot? Dps shadow. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. News. The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. Members. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. Posted March 13, 2013. Augments. ago. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. 1 is currently set to release on. This type of progression is not new to the game; however, 7. Is it some specific gear just for PVP? I don't do PVP. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. The price of augments hurts the end game process. Individual Pieces. 1 is coming soon! With Game Update 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) there are two ways to get an Augment into an item: Crit or Kit. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. The dedicated guide contains tips for all roles in both PvE and PvP. The SWTOR Steam Achievements, released with game update 6. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. Swtor Augmentation Slot Component Mk-11. Below is a brief overview of the features coming with this update. 0 Juggernaut Changes Preview and Analysis. Item-level sync works per mod piece, not just the whole item unless it is an unmodded piece. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. Therefore, it makes more. The dedicated guide contains tips for all roles in both PvE and PvP. non-sync: stim + 5 augments + initiative r18 + initiative r19. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Introduction to SWTOR 7. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. But most people say go aim/end. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Sorcs were very squishy in earlier expansions, but as of 5. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Here’s how to get the best solo gear in SWTOR as of 7. The price of MK-11's and Augments will sky rocket. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. He is a dps sin and plans to stay that way, alth. Almost everyone should get this tier of. 1. Individual Pieces. To add an augment slot to an item now will require you to use the Item. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Any guidance here appreciated. 3 called “Old Wounds”. 0 introduced a valid item rating range in level 80 matches. Though the progression breaks down at the highest (and lowest) ranks/levels. At lower levels, you might consider augmenting just two or three pieces of gear, in order to gain specific stats that you feel you are missing in your gameplay. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Star Wars The Old Republic Menu Toggle. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. 1 PTS. Top TFT Augment Tier List. 2. Here’s how to get the best solo gear in SWTOR as of 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 5. However, I don't get to play them in Ops with my guild. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. You need 110% accuracy and not just 100% because bosses have a 10%. 1 is currently set to release on August 2nd 2022. 1. Everyone in ranked will have the best gear that there is and best gear matters in Ranked PvP. Prehaps its my imagination, but if somoene who knows. If you can, at least get the Purple Level 75 Augments (that extra Power is too. x200+ Tech Fragments. Posted January 30, 2012. Everyone in ranked will have the best gear that there is and best gear matters in Ranked PvP. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. 5. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. 0 launches this 'holiday season'. This type of progression is not new to the game; however, 7. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. . 3, it was only possible to create an Augmented item through a critical crafting success. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. 3. In the ones tagged as crafted by me, the No Research Available tag appears. The critical hit damage of Charged Burst is increased by 20%. Star Wars: The Old Republic. com forum post by Bant that you can use to figure out your gear. Augments: x14 Augments and x14 Augment kits. Ive been making the purple might Augments that add strength and endurance. Cybertechs can craft mods and armorings, and Armstechs can create barrels. Posted July 27, 2012. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. In this guide I intend to cover the. 3 this slot will be of the same level/craft rank (1-6) as the item. Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. We don't know about Legendary Implants. PvP Warzones and Arenas in 7. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. 1a. In order to add the slot you would buy or craft the kit then go to the station put the. If more PvP-related information gets revealed, I’ll update this article. Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge Stance. For your pvp gear set do any of you use a few Alacrity Augments? Or do you augment every piece with Cunning Augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3, are copies of existing achievements from the game. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. MilesTeg_cy. I tried RE these and I'm not getting any MK 11 slot components. I'm full BM Sawbones with WH pistol and jacket. The critical hit damage of Charged Burst is increased by 20%. Crafting augments can be good, but it can also be very hard to profit off of since there is typically more competition. There's no. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. Augmentation kits are created through armstech, armormech, and synthweaving crafting skills. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. As an infiltration shadow, critical hits are a tremendous part of my functionality, so it's certainly tremendously important. i had 4 overkill augments (power/endurance) and 2 resolve augments in my gear and recently swapped them to all resolve. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Higher rating Augments still have an advantage over these Augment slots. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. Forums. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. - Kits are made by Synthweavers, Armstech or Armormech. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. Posted November 9, 2012. Individual Pieces. You will find everything you need. Almost everyone should get this tier of. So if you have a crafting skill and two gathering. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. We got a little news about crafting. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Posted November 9, 2012. . 1, Bioware has added Level 80 Item Modifications for select Item Rating Tiers. Expansion. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. Almost everyone should get this tier of. 3. Best method is just to RE the assembly components. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. Are you a high-end player with purple pieces? Check out the Hyde & Zeek modifications guide instead. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). 3. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Stealth Scan has been redesigned and renamed “Terminator Droid”. 1. base is the base damage of the attack (typically a range). from the trainers. Obtain relevant tactical items and purchase a. Legacy of the Sith 7. But now augments have high enough numbers that you don't have to augment absolutely everything with them to see any difference. Which Augments should I use? Your augments depend on your overall stat pool and what stats your other gear pieces have (see above). 1. Grade 2: Level 16-24: 80-160. Personally I cycle daily GF bonuses on various chars. Updated July 1, 2023. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Afterall, 330 augments only cost 500. This includes augments and preferably min-maxed mods and enhancements.